โฝ ๐ง๐ฒ๐ฎ๐บ๐ ๐ผ๐ณ๐๐ฒ๐ป ๐๐๐ฒ ๐๐ต๐ฒ ๐๐ฎ๐บ๐ฒ ๐ฟ๐ผ๐๐๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฝ๐ฟ๐ถ๐ป๐ฐ๐ถ๐ฝ๐น๐ฒ๐ ๐๐ผ ๐ฟ๐ฒ๐ฎ๐ฐ๐ต ๐๐ต๐ฒ ๐ณ๐ถ๐ป๐ฎ๐น ๐๐ต๐ถ๐ฟ๐ฑ โ ๐๐ช๐ฉ ๐๐ง๐ ๐ฎ๐ค๐ช ๐ฉ๐๐ ๐๐ฃ๐ ๐๐๐ซ๐๐ฃ๐ฉ๐๐๐ ๐ค๐ ๐ฉ๐๐๐ฉ?
In Part 2 of our ๐ข๐ฝ๐ฝ๐ผ๐ป๐ฒ๐ป๐ ๐๐ฟ๐ฒ๐ฎ๐ธ๐ฑ๐ผ๐๐ป ๐ฆ๐ฒ๐ฟ๐ถ๐ฒ๐, weโ dive into ๐ผ๐ฝ๐ฒ๐ป-๐ฝ๐น๐ฎ๐ ๐ฏ๐๐ถ๐น๐ฑ-๐๐ฝ ๐ถ๐ป๐๐ผ ๐๐ต๐ฒ ๐ณ๐ถ๐ป๐ฎ๐น ๐๐ต๐ถ๐ฟ๐ฑ and look at how to use that information in your game planning.
What we covered
Weโll walk through three practical workflows:
๐น ๐๐ฎ๐๐ถ๐ฐ: simple routes to quickly see where theyโre getting out.
๐น ๐๐ฑ๐๐ฎ๐ป๐ฐ๐ฒ๐ฑ: tracking which routes actually lead to shots, not just entries.
๐น ๐๐ ๐ฝ๐ฒ๐ฟ๐: full build-up chains from how they break lines, reach the final third and create shots against high, mid and low blocks.
Weโll use real game examples and share practical tips you can take straight into your next opponent week.
Scaling the workflow with MyGamePlan
Weโll also showed how the same process can be scaled with MyGamePlan to:
- build your goal-kick tagging structure once
- auto tag 20+ games of your opponent to those same metrics
- export XMLs straight into your video tools (Sportscode, Metrica, MyVA, etc.)
So instead of preparing from a small 2โ3 game sample, you can base your pressing plan on a much broader picture of the opponent โ without multiplying your tagging time.
Who itโs for
Performance and video analysts
Assistant and head coaches
Anyone involved in opposition analysis and pressing strategy
.jpg)